All three major revenue segments recorded positive growth this quarter. Value-added services revenue was RMB 98.4 billion, up 8% year-over-year, with domestic games revenue of RMB 47.3 billion, up 17%, driven mainly by four titles: Delta Force, VALORANT, VALORANT: Source Action, and洛克王国:世界 (Roco Kingdom: World).
Marketing services revenue was RMB 43.6 billion, up 22% year-over-year, the highest growth among the three segments, driven by AI-optimized ad recommendation models, the upgraded intelligent delivery product matrix Tencent Marketing AIM+, and the integration of closed-loop marketing capabilities within the WeChat ecosystem.
Fintech and business services revenue was RMB 60.3 billion, up 9% year-over-year, with enterprise services growth mainly from cloud services, benefiting from increased AI-related service demand, international expansion, and improved pricing environment. However, cloud revenue growth has not yet matched the pace of capital expenditure growth, and monetization of compute investment is still in early stages.