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Humanoid Robots Autonomously Complete a Full 11-Point Table Tennis Match

A team from the University of Hong Kong and Super Dynamic has developed the SMASH system, enabling two humanoid robots to autonomously play a complete table tennis match under the 11-point rule. The system integrates visual perception, trajectory prediction, motion planning, and whole-body control, and has been upgraded to version 2.0 to support a wider range of shots and autonomous serving. The achievement will be showcased at the second World Humanoid Robot Games, where the robots will also compete against famous table tennis players.

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Humanoid Robots Autonomously Complete an 11-Point Table Tennis Match: From 'Feeding' to 'Rallying'

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Two humanoid robots, without remote control, autonomously completed an 11-point table tennis match. This is not just a technical demonstration; it marks a leap for robots from executing preset actions to a closed loop of real-time perception, decision-making, and whole-body control.

  • Two humanoid robots from HKU's Superwar team autonomously played a full 11-point table tennis match, with no remote control and no human ball feeding.
  • The SMASH system has been upgraded to version 2.0, adding autonomous serving and expanding the hitting range to cover both short and long balls.
  • The 2nd World Humanoid Robot Games will be held from August 22 to 26 at the National Speed Skating Oval, with table tennis as an official competitive event.
Open section navigationFrom 'Feeding' to 'Rallying': The Technical Leap of a Full 11-Point Match

From 'Feeding' to 'Rallying': The Technical Leap of a Full 11-Point Match

Two humanoid robots autonomously played a full table tennis match under the 11-point system, with no remote control and no human ball feeding. The team calls this 'the first truly autonomous humanoid robot table tennis match in human history.' Unlike previous human-robot matches where humans subconsciously fed the ball, in robot-versus-robot matches both sides aim to win, requiring both active offense and making the game actually play out, which demands higher technical proficiency.

A full 11-point match is not the same as hitting 11 consecutive rallies. A full 11-point match means playing a complete game according to table tennis rules and determining a winner, whereas 11 rallies refer to the ball being hit back and forth seven or eight times before a point is scored. Team leader Luo Ping emphasized that this distinction reflects the system's completeness required for a full match.

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This article is primarily based on interviews conducted by QbitAI with Luo Ping, team leader of HKU's Superwar team, and Li Yinghui, head of motion control algorithms. It is a first-hand source. Technical details, timelines, and future goals are as stated by the team and have not been independently verified by third parties. Some expressions, such as 'first in human history,' are the team's own claims and should be treated with caution.

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