The NOOA architecture identifies six model-facing interface capabilities: typed input/output (Agent calls have typed parameters and validated return values, not free text), pass-by-reference (models operate on live Python objects, seeing bounded previews instead of serialized dumps), code-as-action (models act by writing Python, including control flow and inline method calls), programmable loop engineering (orchestration loops are ordinary Python, writable by developers and the model itself), explicit object state (persistent, typed state lives on the Agent object, not just conversation history), and model-callable Harness API (context blocks and event history are APIs the model can inspect and manage).
These capabilities are validated on multiple benchmarks. On SWE-bench Verified, NOOA with GPT-5.5 achieves 82.2%, surpassing the public leaderboard SOTA at submission (79.2%); with Opus 4.6 it reaches 79.8%, and the Agent is only 253 lines of generic code with no benchmark-specific prompts. On CyberGym L1, NOOA with GPT-5.5 solves 86.8% of tasks, the highest-scoring open-source Agent, with network access blocked and results derived from reasoning over code alone, without cybersecurity-specific bootstrapping. On ARC-AGI-3, a single NOOA Agent with GPT-5.5 achieves 50.2% mean RHAE (skill baseline +8.5 points, memory subsystem +11.8 points), and with GPT-5.6-sol it reaches 85.1%, costing under $20 per game.
In terms of efficiency, NOOA with GPT-5.5 on SWE-bench Verified uses 29 LLM calls and ~1.1M tokens/task to achieve 82.2%. In comparison, a baseline requires 66 calls and 2.2M tokens for 78.2%, or 29 calls and 1.3M tokens for 78.6%. NOOA achieves comparable or better performance at roughly half the cost.