How much video the model has seen matters, but wrong annotations also enter training along with scale. Different datasets do not agree on left/right hand order, coordinate definitions or annotation types; some annotations, when projected back into the image, do not even match the actual hand position and pose.
The team gathered about 5,000 hours of video from 9 public datasets including ARCTIC, HOT3D and EgoDex, unifying images, hand parameters, joints, masks and bounding boxes. Existing 3D keypoints were used to fill in missing MANO parameters, and sequences with camera trajectories additionally retained world-coordinate supervision.
During cleaning, the system uses Sapiens 2 to predict 2D hand keypoints in the image and then compares them with the projection of the original annotations; sequences that remain inconsistent are filtered out, and uncertain samples are left for manual inspection. This step removed about 30% to 40% of the candidate training data. The cost is clear: whether the filtered-out portion contains edge cases, and whether this affects the model's generalization to rare motions, the paper does not conclude.
Training on this basis has two steps: the first stage uses valid camera-space annotations to first learn hand localization and fine reconstruction; the second stage introduces camera trajectories and temporal supervision to jointly learn hand and camera motion. In this way, data under different annotation conditions can all participate in training, and fine gesture learning and global trajectory estimation each have their own focus.