The key to active perception is that the observation obtained from one interaction affects the choice of the next interaction. The example given by the source is: when shaking an object to determine whether it is empty, if a clear sound of contents is heard, no further interaction is needed; if there is no sound, one cannot directly rule out that the interior is filled, and it is still necessary to weigh it in hand to confirm the weight. This process, continuously linked by reasoning, interaction, and feedback, is summarized as a "perception chain."
Based on this concept, the research team built ROMA Bench on the real tabletop subset of ROMI-2K, containing 2,100 scene-level active perception tasks, covering three categories: Single-Chain single-attribute reasoning, Multi-Chain multi-attribute long-chain reasoning, and Intent-Driven implicit intent reasoning, involving multiple physical attributes such as hardness, roughness, texture, contents, material, and weight. The task formats are multiple-choice, true/false, and ranking questions. In this way, evaluation is no longer "perform one interaction and then answer a question," but instead requires complete target selection, action selection, modality selection, and continuous reasoning.