Blogger Movez broke down the entire workflow and concluded that the prompt accounts for only 10%, while the other 90% is the production framework. This ratio is Movez's personal judgment, not a verifiable measurement result, but the direction it points to is consistent with Thariq's complaint: what determines success or failure is what lies outside the prompt.
The motion techniques Movez summarized include: first feed references to generate a unified style guide, rather than just saying "make it more high-end"; make the animation into a seek(t) time function, so that by inputting the second, the frame for that second can be calculated, thereby supporting the browser to render different segments in parallel, and if one shot fails, the entire video does not need to be rerun; for an MV with a song, first analyze BPM, downbeats, and volume peaks to make a "beat map," then tie cuts, subtitle pops, color changes, and sound effects to these time points; finally, do not render the final version on the first try—first look at the storyboard and a low-resolution preview, arrange keyframes into a large image to check text, composition, and motion, pick out the three worst problems, fix them, and then render.
There are also specific numbers on the cost side: one of Movez's watercolor shorts called the model 163 times and ran for nearly 7 hours from start to finish. This number explains the distance between "one-click video" and the actual workflow better than any adjective.
In addition, running this workflow also has environment constraints: you need to select Opus 5.5 in Claude Code, and have Node.js and FFmpeg installed locally; when images and music are needed, you also need to connect other tools such as Midjourney and Suno.