As NVIDIA describes it, DSX MaxLPS combines chip, system, thermal, and software technologies with the goal of maximizing AI factory output within land, power, and shell (LPS) constraints, with its control layer provided by Dynamic Power Software. The control process contains five technical elements: first, topology and resource groups, where the operator maps the participating infrastructure and organizes nodes into a managed group with an aggregate power budget; second, telemetry, where the system collects GPU, node, rack, and group-level power data at intervals sufficient to detect available headroom and emerging power events; third, policy, where the operator defines node caps, group caps, allocation priorities, reservation requirements, and responses to maintenance or emergency events; fourth, allocation and control, where when some resources consume below their allocation, the software adjusts the power caps of participating GPUs so that other resources can use that capacity; and fifth, validation and enforcement, where the system compares measured power against the approved group budget and adjusts allocations as consumption approaches the ceiling.
There is a boundary here that must be drawn explicitly: NVIDIA stresses this is coordinated allocation, not adding site power. The control loop merely lets the same managed power budget produce more useful work. In other words, what it changes is the way power is allocated inside the budget, not the size of the budget itself.