To validate this evaluation system, the team built HSIBench for human-scene interaction. According to this source, the dataset contains 19 scene objects, over 50 human motion sequences, and 300 independent interaction instances, completed by 3 participants, with each case synchronously captured from 16 viewpoints. Unlike traditional benchmarks that focus more on geometric error, HSIBench takes human-scene interaction stability (Stability-HSI) as one of its core metrics, not only judging whether an object can be stable under gravity, but also requiring the entire interaction to remain stable after entering simulation and to preserve meaningful human-object contact.
Experimental results show that in the Easy, Medium, and Hard tiers, HSImul3R's human-scene interaction stability rates reach 53.68%, 30.56%, and 13.92%, respectively, while HSfM reaches 10.52%, 4.50%, and 2.66%, respectively; the human-scene 3D penetration rate also dropped from HSfM's 69.51% to 22.90%.
These numbers need to be interpreted cautiously. They come from this source's retelling, with no independent reproduction or third-party evaluation provided; and even by the source's own account, the Hard-tier stability rate of 13.92% shows that in high-difficulty scenes most reconstructions still cannot interact stably in simulation. What can be confirmed is that the relative gap is clear; what cannot be confirmed is that the absolute capability is already close to usable.