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Suno's Strongest Open-Source Rival Arrives: Generates a Song in One Minute on a 4090, Turning AI Music from Gacha into an Editable Project

HKUST, together with M-A-P, NOIZ AI, Stanford, and other institutions, released and open-sourced YuE2, a unified symbolic and audio music generation model. In WildSongBench evaluations, YuE2 approaches Suno v5 and Mureka 9, and surpasses Suno v6. YuE2 introduces symbolic planning to support Agentic Music Editing and Cover Song, transforming AI music generation from one-off gacha into an editable and iterative creative process.

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YuE2: Open-Source Music Generation Approaches Suno, but the Real Bet Is 'Editability'

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YuE2, open-sourced by HKUST and other institutions, approaches Suno v5 and Mureka 9 on WildSongBench and surpasses Suno v6; more noteworthy is that it uses symbolic planning to turn music generation into a locatable, modifiable engineering workflow.

  • YuE2 was released and open-sourced by HKUST together with M-A-P, NOIZ AI, Stanford, and other institutions, positioned as a music generation model unifying symbols and audio.
  • On the 192 prompts of WildSongBench, YuE2's SongBench average score is 6.7316, approaching Suno v5's 6.8721 and Mureka 9's 6.9377, and surpassing Suno v6's 6.5562 and v6 Wild's 6.4195.
  • Under the eight-choice setting, YuE2 scores 6.9632, the highest among the 17 participating systems.
Open section navigationAn Open-Source Model Approaches the Closed-Source Frontier on Benchmarks for the First Time

An Open-Source Model Approaches the Closed-Source Frontier on Benchmarks for the First Time

YuE2's publishers include HKUST, M-A-P, NOIZ AI, Stanford, and other institutions; the model has been open-sourced and is available for download. According to the source's description, it pushes the quality of open-source music generation to a position of direct competition with the frontier closed-source models—this is the publisher's positioning, not an independent third-party conclusion.

What supports this positioning is the evaluation on 192 prompts of WildSongBench: YuE2's SongBench average score is 6.7316, approaching Suno v5's 6.8721 and Mureka 9's 6.9377, while surpassing Suno's latest-generation closed-source model v6's 6.5562 and v6 Wild's 6.4195. Under the eight-choice setting, YuE2's score rises to 6.9632, the highest among the 17 participating systems. These numbers come from the team's submission and are source-side evaluation results, with no independent reproduction information yet.

Turning 'Gacha' into an Editable Score Draft

What YuE2 tries to solve is not only generation quality, but the one-shot gacha problem for which AI music has long been criticized. Its core mechanism is symbolic planning: before generating audio, the model first plans a two-track score draft containing vocal melody, instrumental melody, chords, and section structure, saves it in ABC text notation form, and then generates the final sound based on it.

This mechanism makes melody and harmony no longer black-box results, but something that can be located and modified, thereby supporting Agentic Music Editing. The example given by the source is: a user can use natural language to request keeping the chorus vocal melody, inserting a "Twinkle Twinkle Little Star" saxophone solo, and making the harmony more modern; an Agent connected to YuE2 will read the original song's melody and chords, propose modification plans combined with music theory, locate and rewrite the corresponding chords or notes, and then call YuE2 to generate a new version. For professional musicians, the same mechanism also allows changing only one chord (for example, to a diminished seventh chord) while preserving the unmodified melody and harmony as much as possible.

The experimental data for editing capability is: after targeted modification of melody and chords in a complete work, the target pitch match rate rises from 0.83% to 93.75%, and the target chord consistency rate rises from 0 to 83.13%; the melody and chord similarity of unmodified parts remain above 0.96 and 0.93 respectively. These are metrics from the team's experiments, showing that changes can enter the sound while the rest is relatively well preserved, but they are still source-side self-evaluation.

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Single source (QbitAI submission); all evaluation and experimental data are publisher self-evaluation with no independent reproduction; numbers and conclusions should be understood as source-side claims and should not be regarded as confirmed facts.

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